Colossal Crab
A crab the size of a lighthouse, furious that the tide went out without it. Pinches first, asks never.
Its numbers at its own level, 18. It grows to meet you: see the table below.
How the raid goes
- One shared health bar. It spawns at 3,599 raid points, and every party that joins adds 45 of its own windows' damage to it, less the later it joins: a party joining with a third of the time left adds a third of that, and never pushes the bar back up. The tougher the crowd, the tougher the boss: nobody melts it alone, and a lone hero of any level needs about the same number of windows.
- Windows of 20 seconds. Your party (you and your followers) fights the boss for a window, then waits 20 s for the next. Every action of your party that lands is a blow; a lone hero lands about 4–5 a window.
- The fallen stay down. A hero or follower who goes down in a window stays down for the rest of the raid, until a revive skill lifts them. If the whole party is wiped, the hero rests back to full health and can rejoin fresh.
- 25 blows and you're in. Full reward, the same for everyone who is in, whatever their damage, rare drops included. Fewer blows: a small consolation.
- 30 minutes on the clock. Kill it and everyone in gets the lot. If it escapes, the full reward still pays, at 50% of the XP and gold, with no uniques, no avatar and no podium.
The boss at your level every hero meets it at their own
| Your level | Its HP | XP | Gold |
|---|---|---|---|
| 10 | 1,999 | 259 | 122–211 |
| 20 | 3,999 | 1,037 | 244–422 |
| 30 | 5,998 | 2,333 | 367–633 |
| 40 | 7,998 | 4,148 | 489–844 |
| 50 | 9,997 | 6,481 | 611–1,056 |
| 60 | 11,997 | 9,333 | 733–1,267 |
| 70 | 13,996 | 12,704 | 856–1,478 |
| 80 | 15,996 | 16,593 | 978–1,689 |
| 90 | 17,995 | 21,000 | 1,100–1,900 |
| 99 | 19,795 | 25,410 | 1,210–2,090 |
Colossal Crab meets every hero at that hero's own combat level, so the same fight is as hard at level 10 as at level 99. Its HP here is what it spawns with, as that hero sees it; the shared bar counts in raid points so everyone moves it at the same pace. XP and gold are the full reward for being in; the loot level is the item level of its gear drops.
Who gets what
25+ blows · in
840 XP and 220–380 gold at its own level (the table above has yours), plus the drops below. Anyone who dealt it damage also gets 1 boss-quality gem, and the best 3 get 1 more.
Podium · on a kill
The top 3 damage dealers of the heroes who are in get more gold: #1 +25%, #2 +15%, #3 +10%. The podium is mailed the Raid Legend chat icon.
#1 also rolls the common loot one more time and earns the title the Crab Cracker. Never the unique or the avatar.
Under 25 blows
126 XP and 30–60 gold (at its own level, grown to yours), and nothing rare. A thank-you for turning up.
What it drops exact odds
Every hero who is in one roll each, the top damage dealer two
| Item | Qty | Chance |
|---|---|---|
| 1 | 2.5%1 in 40 rolls | |
| 1–2 | 100%per roll | |
| 1–2 | 100%per roll | |
| ⚔A piece of gear any slot | 1–2 | 100%per roll |
| 1 | 12%1 in 8 rolls | |
| 1 | 12%1 in 8 rolls | |
| 1 | 12%1 in 8 rolls | |
| 1 | 12%1 in 8 rolls | |
| 1 | 12%1 in 8 rolls |
On a kill, for everyone who is in the rare stuff
| Item | Qty | Chance |
|---|---|---|
| 1 | 5%1 in 20 kills | |
| 🎭Raid Hero avatar look · once per hero | 1 | 2%1 in 50 kills |
| 1 | 0.667%1 in 150 kills | |
| 1 | 0.667%1 in 150 kills | |
| 1 | 0.667%1 in 150 kills |
Gear drops at your level's item level (the table above) with 3× magic find, so it rolls better than the field's. The raid-only gems are where the three raid legendaries come from, and the unique is the only place to find the unique. A pet egg turns up now and then too.
Skills it uses
- Colossal PinchA claw the size of a rowing boat, closing slowly, with feeling.
- Rogue Wave
WaterThe sea came in to say hello. Loudly. - Boss SlamThe ground files a noise complaint.
- EnrageSomething snapped. Probably a twig.