Heroes of IdlevilleTHE WIKI

Blacksmith gem

Warm, sooty and always hammering something.

Item level 15Skill

Levels gems grow with AP

LevelNeedsGivesCast chance
10 APHot Iron–
2500 APTemper+2 pts
32,000 APForge Warmth+1 pts
45,500 AP+2 pts
514,000 APSunder+2 pts

Socket it in a weapon or armour, link it with supports, and what it teaches starts to fire in battle.

Hot Iron Attack · Fire

Fresh off the forge. Still glowing. Still yours.

Mana
10
Base chance
36% of turns
Target
enemy
Hits
1 (×1.1 your swing)
Status
Burn · 70% chance
Needs
hammer
Hero levelPer castOn a critWeak foeResists
1021–2836–4932–4213–17
3056–7597–13184–11334–45
5086–117151–204129–17652–70
70116–157204–276174–23670–94
99174–235304–411261–353104–141

Per cast against an ordinary foe of the hero's own level, for a hero with no gear or gems and every skill at that level. Gear, gems and supports add to it.

Temper Defence

Hammers an ally's armour into better shape. Gently.

Mana
14
Base chance
30% of turns
Target
ally
Hits
none
Status
Shield · 100% chance, 1 actions
Needs
hammer

Forge Warmth Heal

Stand close to the forge. Not that close.

Mana
21
Base chance
18% of turns
Target
self
Hits
1 (×1.3 your attack)
Status
Regen · 100% chance, 2 actions
Needs
hammer
Hero levelHealsOn a critWeak foeResists
10+40–4660–69––
30+100–116150–174––
50+160–186240–279––
70+220–256330–384––
99+308–358462–537––

Per cast against an ordinary foe of the hero's own level, for a hero with no gear or gems and every skill at that level. Gear, gems and supports add to it.

Sunder Attack · Physical

Turns plate armour into modern art.

Mana
15
Base chance
24% of turns
Target
enemy
Hits
1 (×1.8 your swing)
Status
Armor_break · 70% chance, 3 hits
Needs
hammer, maul
Hero levelPer castOn a critWeak foeResists
1034–4660–81––
3091–123159–215––
50141–191247–334––
70190–258333–451––
99284–384497–673––

Per cast against an ordinary foe of the hero's own level, for a hero with no gear or gems and every skill at that level. Gear, gems and supports add to it.