Heroes of IdlevilleTHE WIKI

Circle gem

Everyone holds hands. Even the grumpy one.

Item level 30Spell

Levels gems grow with AP

LevelNeedsGivesCast chance
10 APCircle of Care–
2800 AP+1 pts
33,200 AP+2 pts
49,000 APRing of Mending+1 pts
522,000 AP+2 pts

Socket it in a weapon or armour, link it with supports, and what it teaches starts to fire in battle. While it is socketed: +5 Magic power, -5% Max HP.

Circle of Care Heal

Holds hands with the worst-off, then the next, then the next. Nobody is left out of the circle.

Mana
30
Base chance
10% of turns
Target
weakest ally
Hits
1 (×1.1 your attack)
Hero levelHealsOn a critWeak foeResists
10+34–3950–59––
30+84–98127–147––
50+135–157203–236––
70+186–216279–325––
99+260–303391–454––

Per cast against an ordinary foe of the hero's own level, for a hero with no gear or gems and every skill at that level. Gear, gems and supports add to it.

Ring of Mending Heal

A bigger circle. Even the bard gets a turn.

Mana
40
Base chance
8% of turns
Target
weakest ally
Hits
1 (×0.9 your attack)
Hero levelHealsOn a critWeak foeResists
10+27–3241–48––
30+69–80104–120––
50+111–129166–193––
70+152–177229–266––
99+213–248320–372––

Per cast against an ordinary foe of the hero's own level, for a hero with no gear or gems and every skill at that level. Gear, gems and supports add to it.