Heroes of IdlevilleTHE WIKI

Mace Arts gem

Hums a hymn when you swing it. Badly.

Item level 1Shop: 150 goldSkill

Levels gems grow with AP

LevelNeedsGivesCast chance
10 APBonk–
2300 APDent+2 pts
31,200 AP+2 pts
43,500 APIron Resolve+2 pts
59,000 AP+2 pts

Socket it in a weapon or armour, link it with supports, and what it teaches starts to fire in battle.

Bonk Attack · Physical

The oldest argument in the world.

Mana
5
Base chance
42% of turns
Target
enemy
Hits
1 (×1.3 your swing)
Needs
mace
Hero levelPer castOn a critWeak foeResists
1025–3343–58––
3066–89115–155––
50102–138178–241––
70138–186241–326––
99205–278359–486––

Per cast against an ordinary foe of the hero's own level, for a hero with no gear or gems and every skill at that level. Gear, gems and supports add to it.

Dent Utility · Physical

Armour is merely a suggestion to a mace.

Mana
8
Base chance
36% of turns
Target
enemy
Hits
1 (×0.7 your swing)
Status
Armor_break · 80% chance, 3 hits
Needs
mace
Hero levelPer castOn a critWeak foeResists
1013–1823–31––
3035–4862–84––
5055–7496–130––
7074–100130–175––
99110–149193–262––

Per cast against an ordinary foe of the hero's own level, for a hero with no gear or gems and every skill at that level. Gear, gems and supports add to it.

Iron Resolve Defence

Stubbornness, forged into a shape.

Mana
14
Base chance
30% of turns
Target
self
Hits
none
Status
Shield · 100% chance, 1 actions
Needs
mace