Heroes of IdlevilleTHE WIKI

Seer gem

Knows what you'll do next. Disapproves.

Item level 45Skill

Levels gems grow with AP

LevelNeedsGivesCast chance
10 APProphecy–
21,200 APForesight+1 pts
34,800 AP+1 pts
413,000 APCrystal Pulse+1 pts
532,000 AP+2 pts

Socket it in a weapon or armour, link it with supports, and what it teaches starts to fire in battle.

Prophecy Utility

Foretells their doom. Their armour believes it.

Mana
12
Base chance
30% of turns
Target
enemy
Hits
none
Status
Armor_break · 90% chance, 3 hits
Needs
tome, orb

Foresight Defence

Saw that coming. Stepped aside.

Mana
14
Base chance
30% of turns
Target
self
Hits
none
Status
Guard · 100% chance, 3 hits
Needs
tome, orb

Crystal Pulse Attack · Arcane

The orb hums. Everything nearby regrets it.

Mana
20
Base chance
18% of turns
Target
all enemies
Hits
1 (×0.6 your swing)
Needs
tome, orb
Hero levelPer castOn a critWeak foeResists
108–1114–19––
3024–3343–58––
5039–5369–93––
7054–7395–128––
9979–106138–186––

Per cast against an ordinary foe of the hero's own level, for a hero with no gear or gems and every skill at that level. Gear, gems and supports add to it.