Greenhorn Gatherer Set
Everything a new gatherer needs, and several pockets for what they find.
Set bonuses passives shown at an average roll
- 2pieces+3% Skill XP
- 4piecesBeginner's Luck: Double yields chain into a third 20% of the time rolls Double yields chain into a third 15–25% of the time
- 5pieces+5% Rare findPocket Clover: A rare find refunds the action
Every piece rolls its own "set roll"; a bonus uses the average of the pieces you wear. Flat stats grow with the set's item level (3–4 here).
Where each piece drops best first
| Piece | From (chance per kill) |
|---|---|
Acorn Bandit 0.8% 1 in 125 Clay Slime 0.8% 1 in 125 Fortune-Telling Mushroom 0.8% 1 in 125 Hard-Hat Mole 0.8% 1 in 125 | |
Acorn Bandit 0.8% 1 in 125 Clay Slime 0.8% 1 in 125 Fortune-Telling Mushroom 0.8% 1 in 125 Hard-Hat Mole 0.8% 1 in 125 | |
Acorn Bandit 0.8% 1 in 125 Clay Slime 0.8% 1 in 125 Fortune-Telling Mushroom 0.8% 1 in 125 Hard-Hat Mole 0.8% 1 in 125 | |
Acorn Bandit 0.8% 1 in 125 Clay Slime 0.8% 1 in 125 Fortune-Telling Mushroom 0.8% 1 in 125 Hard-Hat Mole 0.8% 1 in 125 | |
Acorn Bandit 0.8% 1 in 125 Clay Slime 0.8% 1 in 125 Fortune-Telling Mushroom 0.8% 1 in 125 Hard-Hat Mole 0.8% 1 in 125 |
Set pieces never come from random drops or shops, only from their theme's own sources. The zone boss and promoted foes (Champions and Elites) carry the whole set.