Whirlwind
Spin to win, then sit down for a bit.
Attack
Wind
The numbers as the server has them now
- Mana
- 24
- Base chance
- 14% of turns
- Target
- all enemies
- Hits
- 1 (×0.8 your swing)
- Needs
- sword, axe, mace, dagger, spear, hammer, greatsword, greataxe, maul, halberd
Damage per hit = your attack × 0.8 (this skill's hit power), cut down by the foe's armor, ±15%. A crit hits harder; a foe weak to wind takes extra, one that resists less.
| Hero level | Per cast | On a crit | Weak foe | Resists |
|---|---|---|---|---|
| 10 | 15–20 | 26–36 | 23–30 | 9–12 |
| 30 | 40–55 | 71–96 | 60–83 | 24–33 |
| 50 | 63–85 | 110–148 | 95–128 | 38–51 |
| 70 | 85–115 | 148–200 | 128–173 | 51–69 |
| 99 | 126–171 | 221–299 | 189–257 | 76–103 |
Per cast against an ordinary foe of the hero's own level, for a hero with no gear or gems and every skill at that level. Gear, gems and supports add to it.