The Knights of Idleville gem
Thirteen knights, one shared horse, no mercy.
Item level 60Summon
Levels gems grow with AP
| Level | Needs | Gives | Cast chance |
|---|---|---|---|
| 1 | 0 AP | The Knights of Idleville, 1 use a battle | – |
| 2 | 3,000 AP | 1 use a battle | – |
| 3 | 12,000 AP | 1 use a battle | +1 pts |
| 4 | 35,000 AP | 1 use a battle | – |
| 5 | 90,000 AP | 2 uses a battle | +1 pts |
Socket it in a weapon or armour, link it with supports, and what it teaches starts to fire in battle. While it is socketed: +12 Magic power, -12% Max HP.
The Knights of Idleville Summon · Physical
Thirteen blows, one per knight. The horse counts as a knight.
- Mana
- 99
- Base chance
- 3% of turns
- Target
- random enemies (13 picks)
- Hits
- 1 (×1.2 your swing)
| Hero level | Per cast | On a crit | Weak foe | Resists |
|---|---|---|---|---|
| 10 | 23–31 | 40–54 | – | – |
| 30 | 61–82 | 106–143 | – | – |
| 50 | 94–127 | 164–222 | – | – |
| 70 | 127–172 | 222–301 | – | – |
| 99 | 189–256 | 331–448 | – | – |
Per cast against an ordinary foe of the hero's own level, for a hero with no gear or gems and every skill at that level. Gear, gems and supports add to it.