Mountain Stillness Set
Handed down at the monastery above the clouds, where nobody hurries and everybody punches.
Set bonuses passives shown at an average roll
- 2pieces+50 Max HPStill Water: +5% healing received
- 4piecesStill Water: +12.5% healing received rolls +10–15% healing receivedStill Water: Basic attacks deal Wind
- 5piecesGale Palm: Basic attacks put Windswept on their target, 13% of the time rolls Basic attacks put Windswept on their target, 10–16% of the time
Every piece rolls its own "set roll"; a bonus uses the average of the pieces you wear. Flat stats grow with the set's item level (45–46 here).
The Wind pair mix sets, keep the taste
Wind Wear pieces from two different Wind sets (one piece of each is enough) and your hits put Windswept on their target, 5% of the time.
It counts once however many Wind sets you mix, and steps aside if a set you wear already gives its own 2-piece bonus.
Where each piece drops best first
| Piece | From (chance per kill) |
|---|---|
Storm Roc 3% 1 in 33 Fledged Griffin 2.4% 1 in 42 Fluffy Griffin Chick 0.8% 1 in 125 Hat-Thieving Harpy 0.8% 1 in 125 | |
Storm Roc 3% 1 in 33 Fledged Griffin 2.4% 1 in 42 Fluffy Griffin Chick 0.8% 1 in 125 Hat-Thieving Harpy 0.8% 1 in 125 | |
Storm Roc 3% 1 in 33 Thunder Ram 2.4% 1 in 42 Headstrong Cloud Ram 0.8% 1 in 125 Cloud Shepherd 0.8% 1 in 125 | |
Storm Roc 3% 1 in 33 Thunder Ram 2.4% 1 in 42 Headstrong Cloud Ram 0.8% 1 in 125 Cloud Shepherd 0.8% 1 in 125 | |
Storm Roc 3% 1 in 33 Sky Jellyfish 0.8% 1 in 125 Crackling Storm Sprite 0.8% 1 in 125 |
Set pieces never come from random drops or shops, only from their theme's own sources. The zone boss and promoted foes (Champions and Elites) carry the whole set.