Statuses
What every status in a fight does, at the server's numbers right now, and everything in the game that puts it on.
At a glance tap one for what puts it on
| Status | Element | What it does | Put on by |
|---|---|---|---|
| 0.12× attack as Fire each turn, a stack, up to 3 stacks | 6 skills · Lingering · 2 items · 3 set bonuses | ||
| −15% speed a stack; the 3rd stack Freezes | 5 skills · Lingering · 5 set bonuses · Frost pair | ||
| Its turn gauge stands still for 1.5 s | from Chill | ||
| Turn gauge back 25% (10% on a boss), puts out Burn | 2 skills · Lingering · 3 items · 1 set bonus · Water pair | ||
| The next hit on it deals 20% more | 4 skills · Lingering · 5 set bonuses · Lightning pair | ||
| Its guard and shields work at 50% | 2 skills · Lingering · 2 set bonuses · Wind pair | ||
| Nature damage each turn; heals on it land 20% smaller | 7 skills · Lingering · 1 item · 2 set bonuses · 2 classes · 14 enemies | ||
| Bursts for 0.8× attack as Shadow after its bearer's 3rd turn | 1 skill · Lingering · 1 set bonus | ||
| A hit heals your weakest ally 10% of its damage | 4 skills · 1 class | ||
| – | Physical damage each turn | 11 skills · 15 enemies | |
| – | Its turn gauge stands still; bosses shrug it off | 22 skills · 1 item · 29 enemies · 1 boss | |
| – | Its turn gauge fills slower | 17 skills · 1 item · 38 enemies · 4 bosses | |
| – | Less attack | 12 skills · 3 set bonuses · 33 enemies · 3 bosses | |
| – | Less defence and magic defence | 20 skills · 1 item · 23 enemies · 3 bosses | |
| – | No skills, only basic attacks | 5 skills · 6 enemies · 2 bosses | |
| – | Takes less damage for a few hits | 21 skills · 1 item · 1 set bonus · 23 enemies | |
| – | Absorbs damage before HP | 14 skills · 3 items · 1 set bonus · 8 enemies · 1 boss | |
| – | Heals each turn | 13 skills · 1 item | |
| – | Its turn gauge fills faster | 7 skills · 1 set bonus · 11 enemies · 1 boss | |
| – | Draws the other side's single-target attacks | 5 skills · 13 enemies | |
| Drain | – | Heals you a share of the damage | 3 skills · 3 set bonuses |
| – | Magic damage every 2 s a stack, and less healing | 1 boss | |
| – | Takes 60% more damage | 1 boss | |
| – | 50% less healing taken | 1 boss | |
| – | The boss hits 15% harder for each living shard | 1 boss | |
| – | 40% of physical damage comes back | 1 boss | |
| – | The boss hits harder | 1 boss | |
| Harmful statuses | – | Any of 16 ailments | 16 statuses |
Burn
Fireharmful · Undertow and Cleanse put it out
Each stack deals 0.12× the caster's attack (times the skill's power) as Fire as each of its bearer's turns starts. Up to 3 stacks; each new one renews its 3 turns.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Blacksmith gem (uncommon skill) | each hit that lands | 70% |
Fletcher gem (rare skill) | each hit that lands | 60% |
Pyromancer gem (epic skill) | each hit that lands | 80% |
Dirty Tricks gem (rare skill), from level 2 | each hit that lands | 40% |
Archmage gem (epic skill), from level 2 | each hit that lands | 40% |
granted by Starforged Spatula of Destiny | each hit that lands | 50% |
support gem, linked to any Fire skill | each hit that lands | 15%–20% |
unique | When struck, put Burn on the striker, 20% of the time | 15%–25% |
celestial | Basic attacks put Burn on their target, 12.5% of the time | 10%–15% |
set bonus, 5 pieces | Once a battle, when you fall, rise with 27.5% HP in a burst of Fire | 100% |
set bonus, 5 pieces | Every 3rd basic attack goes twice; the second Fire with Burn | 100% |
set bonus, 4 pieces | Basic attacks put Burn on their target, 13% of the time | 10%–16% |
Made better by they do nothing without something above
No foe puts Burn on you.
Chill
Frostharmful · Cleanse lifts it
Each stack takes 15% off its bearer's speed for 3 turns. The 3rd stack turns into a Freeze. Bosses never freeze: their Chill stops a stack short.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Ice gem (common spell) | each hit that lands | 30% |
Tempest gem (rare skill), from level 2 | each hit that lands | 70% |
Ice gem (common spell), from level 3 | each hit that lands | 50% |
Ice gem (common spell), from level 4 | each hit that lands | 50% |
granted by Lullaby Wand | each hit that lands | 100% |
support gem, linked to any Frost skill | each hit that lands | 15%–20% |
set bonus, 5 pieces | When your Doom bursts, it also puts Chill on | 100% |
set bonus, 2 pieces | Your hits put Chill on their target, 5% of the time | 5% |
set bonus, 4 pieces | Your hits put Chill on their target, 13% of the time | 10%–16% |
set bonus, 2 pieces | Your spells put Chill on their target, 5% of the time | 5% |
set bonus, 4 pieces | Your spells put Chill on their target, 12.5% of the time | 10%–15% |
two Frost sets worn together | Your hits put Chill on their target, 5% of the time | 5% |
Made better by they do nothing without something above
No foe puts Chill on you.
Freeze
Frostharmful · Cleanse lifts it
Frozen solid: its turn gauge stands still for 1.5 s of filling, as a stun's. Only a Chill's 3rd stack makes one, and bosses never freeze.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
a Chill's 3rd stack | – |
Made better by they do nothing without something above
No foe puts Freeze on you.
Undertow
Waterharmful
Pushes its bearer's turn gauge back 25% of a full one (10% on a boss), never below empty, and puts out a Burn. Nothing stays on.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Water gem (common spell), from level 2 | each hit that lands | 70% |
Water gem (common spell), from level 4 | each hit that lands | 40% |
support gem, linked to any Water skill | each hit that lands | 15%–20% |
unique | When struck, strike back for 80% of your attack as Water (Undertow), 16% of the time | 12%–20% |
unique | Basic attacks put Undertow on their target, 13% of the time | 10%–16% |
unique | Your hits put Undertow on their target, 8% of the time | 6%–10% |
set bonus, 5 pieces | When struck while bearing Guard, strike back for 37.5% of your attack as Water (Undertow) | 100% |
two Water sets worn together | Your hits put Undertow on their target, 5% of the time | 5% |
Made better by they do nothing without something above
No foe puts Undertow on you.
Shock
Lightningharmful · Cleanse lifts it
The next hit that lands on its bearer deals 20% more, and ends it; it waits 2 turns for that hit.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Lightning gem (common spell) | each hit that lands | 20% |
Stormcaller gem (epic skill) | each hit that lands | 35% |
Lightning gem (common spell), from level 3 | each hit that lands | 30% |
Thunderer gem (epic skill), from level 4 | each hit that lands | 40% |
support gem, linked to any Lightning skill | each hit that lands | 15%–20% |
set bonus, 5 pieces | Your hits put Shock on their target above 75% HP (once per foe) | 100% |
set bonus, 2 pieces | Your spells put Shock on their target, 8% of the time | 8% |
set bonus, 4 pieces | Your spells put Shock on their target, 20% of the time | 15%–25% |
set bonus, 5 pieces | Every 3rd action puts Shock on its target | 100% |
set bonus, 5 pieces | Your Arcane hits put Shock on their target | 100% |
two Lightning sets worn together | Your hits put Shock on their target, 5% of the time | 5% |
Made better by they do nothing without something above
No foe puts Shock on you.
Windswept
Windharmful · Cleanse lifts it
Its bearer's guard and shields work at 50% for 2 turns.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Tempest gem (rare skill) | each hit that lands | 50% |
Wind gem (common spell), from level 4 | each hit that lands | 50% |
support gem, linked to any Wind skill | each hit that lands | 15%–20% |
set bonus, 4 pieces | Basic attacks loose a second shot at another foe for 60% as Wind (Windswept), 13% of the time | 10%–16% |
set bonus, 5 pieces | Basic attacks put Windswept on their target, 13% of the time | 10%–16% |
two Wind sets worn together | Your hits put Windswept on their target, 5% of the time | 5% |
Made better by they do nothing without something above
No foe puts Windswept on you.
Poison
Natureharmful · Cleanse lifts it
Deals the skill's power times the caster's attack as Nature as each of its bearer's turns starts, and Blight cuts the healing it takes by 20%.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Venom gem (uncommon spell) · 0.35× attack a turn, Blight −20% healing for 3 turns | each hit that lands | 100% |
Poisoner gem (uncommon skill) · 0.25× attack a turn, Blight −20% healing for 3 turns | each hit that lands | 90% |
The Angry Beehive gem (rare summon) · 0.3× attack a turn, Blight −20% healing for 3 turns | each hit that lands | 80% |
Venom gem (uncommon spell), from level 4 · 0.3× attack a turn, Blight −20% healing for 3 turns | each hit that lands | 80% |
Poisoner gem (uncommon skill), from level 4 · 0.25× attack a turn, Blight −20% healing for 3 turns | each hit that lands | 70% |
Assassin gem (epic skill), from level 4 · 0.4× attack a turn, Blight −20% healing for 3 turns | each hit that lands | 100% |
granted by Staff of the Rotten Oak · 0.3× attack a turn, Blight −20% healing for 3 turns | each hit that lands | 100% |
support gem, linked to any Nature skill | each hit that lands | 15%–20% |
unique | Basic attacks put Poison on their target, 15% of the time | 15% |
set bonus, 2 pieces | Basic attacks put Poison on their target, 8% of the time | 8% |
set bonus, 4 pieces | Basic attacks put Poison on their target, 20% of the time | 15%–25% |
class | Basic attacks put Poison on their target, 10% of the time | 10% |
class | Basic attacks put Poison on their target, 1% of the time per 3% Attack speed (up to 20%) | – |
Made better by they do nothing without something above
Put on you by 14 foes
Bubble Jelly, Bossy Bumblebee, Sulky Sea Urchin, Rotten Oak, Swamp Mosquito, Bogwater Sludge, Bog Hag Mildred, Pinchy Dune Scorpion, Sacred Scarab, Spitting Camel, Neon Dart Frog, Wobbly Jelly Drifter, Sky Jellyfish, Rift Crawler
Doom
Shadowharmful · Cleanse lifts it
A mark. Once its bearer has taken 3 turns, it bursts as the next one starts for 0.8× the caster's attack (times the skill's power) as Shadow, at the bearer's weakness or resistance. Another Doom doesn't stack or put the burst off.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Shadow gem (rare spell), from level 2 | each hit that lands | 60% |
support gem, linked to any Shadow skill | each hit that lands | 15%–20% |
set bonus, 5 pieces | When struck while bearing Guard, put Doom on the striker | 100% |
Made better by they do nothing without something above
No foe puts Doom on you.
Mercy
Holyrides on a hit
Not a status but a rider: each hit of a Mercy skill that lands on a foe heals its caster's weakest ally for 10% of the damage.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Holy gem (rare spell) | each hit that lands | 100% |
Sermon on the Mace gem (rare skill) | each hit that lands | 100% |
Holy gem (rare spell), from level 4 | each hit that lands | 100% |
Paladin's Oath gem (epic skill), from level 4 | each hit that lands | 100% |
class | Your Holy hits heal your weakest ally (Mercy) | 100% |
Made better by they do nothing without something above
No foe puts Mercy on you.
Bleed harmful · Cleanse lifts it
Deals the skill's power times the caster's attack as Physical damage as each of its bearer's turns starts.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Reaper gem (epic skill) · 0.25× attack a turn for 2 turns | each hit that lands | 50% |
Greataxe Arts gem (common skill), from level 2 · 0.35× attack a turn for 3 turns | each hit that lands | 90% |
Red Mist gem (uncommon skill), from level 2 · 0.3× attack a turn for 3 turns | each hit that lands | 80% |
Trapper gem (uncommon skill), from level 2 · 0.3× attack a turn for 3 turns | each hit that lands | 70% |
Twin Fangs gem (uncommon skill), from level 2 · 0.3× attack a turn for 3 turns | each hit that lands | 80% |
Moonblade gem (epic skill), from level 2 · 0.3× attack a turn for 2 turns | each hit that lands | 50% |
Reaper gem (epic skill), from level 2 · 0.35× attack a turn for 3 turns | each hit that lands | 60% |
Red Mist gem (uncommon skill), from level 4 · 0.35× attack a turn for 3 turns | each hit that lands | 60% |
Knife Juggler gem (rare skill), from level 4 · 0.25× attack a turn for 2 turns | each hit that lands | 50% |
Headsman gem (epic skill), from level 4 · 0.45× attack a turn for 3 turns | each hit that lands | 70% |
Druid gem (uncommon skill), from level 5 · 0.3× attack a turn for 3 turns | each hit that lands | 70% |
Made better by they do nothing without something above
Put on you by 15 foes
Sunbathing Crab, Prickly Thistle, Goblin Intern, Sideways Sand Crab, Grey-Muzzled Wolf, Old Salt Crab, Huggable Cactus Brute, Ember Wyrm, Retired Elder Dragon, Silverback Howler, Cinderbloom Snapper, Magma Crab, Spire Moray, Storm Roc, Shadow Mastiff
Stun harmful · Cleanse lifts it
Its turn gauge stands still for a while (each skill says how long). Bosses shrug it off.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Skullcracker gem (epic skill) · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 50% |
Executioner gem (rare skill) · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 40% |
Shieldcraft gem (common skill) · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 30% |
Vanguard gem (uncommon skill) · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 30% |
Hammer Arts gem (common skill), from level 2 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 40% |
Maul Arts gem (common skill), from level 2 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 50% |
Slow gem (uncommon spell), from level 2 · stuns for 1.5 s (bosses shrug it off) | each cast | 70% |
Javelin gem (rare skill), from level 2 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 40% |
Thunderer gem (epic skill), from level 2 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 20% |
Lightning gem (common spell), from level 4 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 20% |
Earth gem (common spell), from level 4 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 20% |
Vanguard gem (uncommon skill), from level 4 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 30% |
Earthbreaker gem (rare skill), from level 4 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 30% |
Void Caller gem (rare skill), from level 4 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 30% |
Skullcracker gem (epic skill), from level 4 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 25% |
Dragoon gem (epic skill), from level 4 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 30% |
Pyromancer gem (epic skill), from level 4 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 20% |
Skyfall gem (epic skill), from level 4 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 50% |
Archmage gem (epic skill), from level 4 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 20% |
Trapper gem (uncommon skill), from level 5 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 50% |
Juggernaut gem (epic skill), from level 5 · stuns for 1.5 s (bosses shrug it off) | each hit that lands | 60% |
granted by The Drowned Admiral's Anchor · stuns for 1 s (bosses shrug it off) | each hit that lands | 60% |
unique | Your hits put Stun on their target, 8% of the time | 6%–10% |
Put on you by 30 foes
Grumbling Boulder, Opinionated Sheep, Mouthy Parrot, Rotten Oak, Ledger Golem, Clumsy Yeti Cub, Icicle Bat, Teenage Yeti, Grand Yeti, Molting Phoenix, Ambushing Sloth, Retired Elder Dragon, Refraction Wisp, Ember Bat, Shardmother, Caldera King, Drowsy Moonmoth, Wheezing Steam Golem, Boiler Golem, Chief Engineer Sprocket, Slippery Spire Eel, Tollbell Hermit, Siren Chorister, Spire Moray, Crackling Storm Sprite, Fledged Griffin, Thunder Ram, Storm Roc, Obsidian Warden, Colossal Crab world raid
Slow harmful · Cleanse lifts it
Its turn gauge fills slower, by the skill's share, for a few turns.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Slow gem (uncommon spell) · −35% speed for 3 turns | each cast | 100% |
Trapper gem (uncommon skill) · −30% speed for 2 turns | each hit that lands | 80% |
Druid gem (uncommon skill) · −35% speed for 3 turns | each hit that lands | 90% |
Earthbreaker gem (rare skill) · −25% speed for 2 turns | each hit that lands | 70% |
The Lagoon Kraken gem (epic summon) · −35% speed for 2 turns | each hit that lands | 80% |
Event Horizon gem (legendary spell) · −25% speed for 1 turn | each hit that lands | 100% |
Spear Arts gem (common skill), from level 2 · −30% speed for 2 turns | each hit that lands | 80% |
Crossbow Arts gem (common skill), from level 2 · −30% speed for 3 turns | each hit that lands | 90% |
Halberd Arts gem (common skill), from level 2 · −35% speed for 2 turns | each hit that lands | 90% |
Longbow Arts gem (common skill), from level 2 · −30% speed for 3 turns | each hit that lands | 90% |
Poisoner gem (uncommon skill), from level 2 · −35% speed for 3 turns | each hit that lands | 80% |
Sword Arts gem (common skill), from level 3 · −25% speed for 2 turns | each hit that lands | 70% |
Greatstaff Arts gem (common skill), from level 4 · −35% speed for 2 turns | each hit that lands | 80% |
Slow gem (uncommon spell), from level 4 · −30% speed for 2 turns | each cast | 80% |
Phalanx gem (uncommon skill), from level 4 · −25% speed for 2 turns | each hit that lands | 60% |
Shadow gem (rare spell), from level 4 · −20% speed for 2 turns | each hit that lands | 50% |
Reaper gem (epic skill), from level 4 · −25% speed for 2 turns | each hit that lands | 50% |
unique | Using a skill put Slow (15%) on every enemy, 10% of the time | 8%–12% |
Put on you by 42 foes
Clay Slime, Crabapple Sprite, Sticky Sap Slime, Grumbling Grumbleweed, Lounging Toad, Grumpy Slime, Pouting Pumpkin, Bureaucratic Goblin, Litigious Elder Treant, Old Salt Crab, Bloated Bog Toad, Cave Spider, Misleading Mire Wisp, Bullfrog Bouncer, Weeping Ghost, Skeleton Sergeant, Sniffly Snow Goblin, Brittle Ice Elemental, Teenage Yeti, Grand Yeti, Snippy Vine Snapper, Quartz Toad, Queen of Thorns, Skittering Shard Crawler, Ticking Cog Spider, Drowned Clerk, Kraken Hatchling, Angler Ghoul, Deep Angler, Drowned Admiral, Citadel Jailer, Abyssal Squid, Rift Stalker, Void Watcher, Nebula Wisp, Hollow One, Tiny Planet, Cosmic Accountant, Colossal Crab world raid, Ancient Turnip world raid, Sky Whale world raid, Vantablack Vesper Vesper
Weaken harmful · Cleanse lifts it
Its attack drops, by the skill's share, for a few turns.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Hex gem (uncommon spell) · −25% attack for 3 turns | each cast | 90% |
Shadow gem (rare spell) · −15% attack for 2 turns | each hit that lands | 50% |
Hexwork gem (uncommon skill) · −20% attack for 2 turns | each hit that lands | 80% |
Warlord gem (rare skill) · −20% attack for 2 turns | each cast | 70% |
Void Caller gem (rare skill) · −20% attack for 2 turns | each hit that lands | 50% |
The Tax Auditor gem (epic summon) · −30% attack for 3 turns | each hit that lands | 100% |
Brawling gem (common skill), from level 2 · −20% attack for 2 turns | each cast | 80% |
Duelist gem (uncommon skill), from level 2 · −20% attack for 2 turns | each hit that lands | 80% |
Arcana gem (uncommon skill), from level 2 · −20% attack for 2 turns | each hit that lands | 80% |
Main Gauche gem (rare skill), from level 2 · −30% attack for 3 turns | each hit that lands | 80% |
Moonblade gem (epic skill), from level 4 · −20% attack for 2 turns | each hit that lands | 60% |
Duelist gem (uncommon skill), from level 5 · −20% attack for 2 turns | each hit that lands | 50% |
set bonus, 5 pieces | When struck, put Weaken (15%) on the striker, 20% of the time | 15%–25% |
set bonus, 2 pieces | Your spells put Weaken (15%) on their target, 8% of the time | 8% |
set bonus, 4 pieces | Your spells put Weaken (15%) on every enemy, 13% of the time | 10%–16% |
Made better by they do nothing without something above
Put on you by 36 foes
Acorn Bandit, Fortune-Telling Mushroom, Unemployed Scarecrow, Smug Turnip King, Goblin King, Sulking Mushroom, Captain Clawbeard, Kobold Prospector, Frog Prince (Allegedly), Kobold Foreman, Bog Hag Mildred, Relentless Dwarven Auditor, Count Bonechill, Dust Devil, Ashen Knight, Unraveling Sand Mummy, Tomb Guardian, Pharaoh of Sand, Gem-Polishing Gnome, Queen of Thorns, Imp Stoker, Imp Taskmaster, Caldera King, Riddling Toadstool, Toadstool Templar, Dreaming King, Drowned Admiral, Storm Roc, Herald Raven, Obsidian Warden, Constellation Lion, Hollow One, Cosmic Accountant, Ancient Turnip world raid, Sky Whale world raid, Auditor-General world raid
Armor Break harmful · Cleanse lifts it
Its defence and magic defence drop, by the skill's share, for the next few hits it takes.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Woodsman gem (rare skill) · −20% defence and magic defence for the next 2 hits | each hit that lands | 70% |
Assassin gem (epic skill) · −30% defence and magic defence for the next 3 hits | each cast | 90% |
Siege Engineer gem (epic skill) · −25% defence and magic defence for the next 3 hits | each hit that lands | 90% |
Falconer gem (uncommon skill) · −25% defence and magic defence for the next 3 hits | each hit that lands | 80% |
Seer gem (epic skill) · −25% defence and magic defence for the next 3 hits | each cast | 90% |
Mace Arts gem (common skill), from level 2 · −25% defence and magic defence for the next 3 hits | each hit that lands | 80% |
Greatsword Arts gem (common skill), from level 2 · −30% defence and magic defence for the next 2 hits | each hit that lands | 80% |
Void Caller gem (rare skill), from level 2 · −25% defence and magic defence for the next 2 hits | each cast | 70% |
Earth gem (common spell), from level 3 · −20% defence and magic defence for the next 2 hits | each hit that lands | 40% |
Marksman gem (epic skill), from level 2 · −20% defence and magic defence for the next 2 hits | each hit that lands | 70% |
Headsman gem (epic skill), from level 2 · −20% defence and magic defence for the next 2 hits | each hit that lands | 40% |
Hex gem (uncommon spell), from level 3 · −30% defence and magic defence for the next 3 hits | each cast | 90% |
Javelin gem (rare skill), from level 3 · −20% defence and magic defence for the next 2 hits | each hit that lands | 50% |
Sniper gem (rare skill), from level 3 · −35% defence and magic defence for the next 2 hits | each hit that lands | 80% |
Juggernaut gem (epic skill), from level 3 · −30% defence and magic defence for the next 3 hits | each hit that lands | 80% |
Hexwork gem (uncommon skill), from level 4 · −20% defence and magic defence for the next 2 hits | each hit that lands | 60% |
Siege Engineer gem (epic skill), from level 4 · −30% defence and magic defence for the next 2 hits | each hit that lands | 70% |
Blacksmith gem (uncommon skill), from level 5 · −30% defence and magic defence for the next 3 hits | each hit that lands | 70% |
Sermon on the Mace gem (rare skill), from level 5 · −30% defence and magic defence for the next 2 hits | each hit that lands | 60% |
granted by Pinnacle Spear · −30% defence and magic defence for the next 2 hits | each hit that lands | 80% |
unique | Your hits put Armor Break (25%) on their target, 13% of the time | 10%–16% |
Put on you by 26 foes
Fish-Thief Heron, Gossiping Squirrel, Sticky-Fingered Starfish, Thornback Boar, Salty Tidepool Slime, Litigious Elder Treant, Ledger Golem, Relentless Dwarven Auditor, Bored Skeleton Knight, Ashen Knight, Bubbly Magma Slime, Faceted Golem, Fae Solicitor, Trickster Fox, Nine-Tailed Fox, Hat-Thieving Harpy, Headstrong Cloud Ram, Thunder Ram, Brooding Dark Knight, Obsidian Champion, Hollow One, Cosmic Auditor, Cosmic Accountant, Colossal Crab world raid, Auditor-General world raid, Vantablack Vesper Vesper
Silence harmful · Cleanse lifts it
It can't use skills, only basic attacks, for a few turns.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Hexwork gem (uncommon skill), from level 2 · no skills for 2 turns | each hit that lands | 70% |
Holy gem (rare spell), from level 2 · no skills for 2 turns | each hit that lands | 50% |
Skullcracker gem (epic skill), from level 2 · no skills for 2 turns | each hit that lands | 60% |
Hex gem (uncommon spell), from level 4 · no skills for 2 turns | each cast | 80% |
granted by Red Pen of Final Audit · no skills for 1 turn | each hit that lands | 100% |
Put on you by 8 foes
Professional Mourner, Pixie Prankster, Null Slime, Unblinking Void Eye, Echo Wraith, Void Watcher, Auditor-General world raid, Vantablack Vesper Vesper
Guard helpful · Dispel lifts it
It takes less damage, by the skill's share, for the next few hits.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Duelist gem (uncommon skill) · −30% damage taken for the next 2 hits | on yourself, each cast | 100% |
Bulwark gem (rare skill) · −30% damage taken for the next 2 hits | on your allies, each cast | 100% |
Main Gauche gem (rare skill) · −40% damage taken for the next 2 hits | on yourself, each cast | 100% |
Dagger Arts gem (common skill), from level 2 · −40% damage taken for the next 2 hits | on yourself, each cast | 100% |
Phalanx gem (uncommon skill), from level 2 · −20% damage taken for the next 2 hits | on your allies, each cast | 100% |
Assassin gem (epic skill), from level 2 · −50% damage taken for the next 2 hits | on yourself, each cast | 100% |
Crossbow Arts gem (common skill), from level 3 · −35% damage taken for the next 3 hits | on yourself, each cast | 100% |
Halberd Arts gem (common skill), from level 3 · −25% damage taken for the next 2 hits | on your allies, each cast | 100% |
Brawling gem (common skill), from level 3 · −35% damage taken for the next 2 hits | on yourself, each cast | 100% |
Seer gem (epic skill), from level 2 · −40% damage taken for the next 3 hits | on yourself, each cast | 100% |
Duelist gem (uncommon skill), from level 3 · −45% damage taken for the next 3 hits | on yourself, each cast | 100% |
Trapper gem (uncommon skill), from level 3 · −30% damage taken for the next 2 hits | on yourself, each cast | 100% |
Axe Arts gem (common skill), from level 4 · −35% damage taken for the next 3 hits | on yourself, each cast | 100% |
Hammer Arts gem (common skill), from level 4 · −30% damage taken for the next 3 hits | on yourself, each cast | 100% |
Greatsword Arts gem (common skill), from level 4 · −40% damage taken for the next 2 hits | on yourself, each cast | 100% |
Greataxe Arts gem (common skill), from level 4 · −40% damage taken for the next 2 hits | on yourself, each cast | 100% |
Maul Arts gem (common skill), from level 4 · −45% damage taken for the next 3 hits | on yourself, each cast | 100% |
Longbow Arts gem (common skill), from level 4 · −35% damage taken for the next 3 hits | on yourself, each cast | 100% |
Shieldcraft gem (common skill), from level 4 · −40% damage taken for the next 2 hits | on yourself, each cast | 100% |
Barrier gem (uncommon spell), from level 4 · −30% damage taken for the next 2 hits | on your allies, each cast | 100% |
Knight gem (uncommon skill), from level 4 · −30% damage taken for the next 2 hits | on your allies, each cast | 100% |
unique | When struck, gain Guard 25%, 16% of the time | 12%–20% |
set bonus, 4 pieces | When struck, gain Guard 25%, 20% of the time | 15%–25% |
Made better by they do nothing without something above
Put on you by 23 foes
Pebble Golem, Passive-Aggressive Hedgehog, Gravel Beetle, Woodworm Grub, Goblin King, Squatting Hermit Crab, Captain Clawbeard, Unionized Kobold, Ancient Golem, Heavily Armed Mole, Kobold Foreman, Snowdrift Hare, Ember Beetle, Slag Tortoise, Dune Burrower, Glossy Obsidian Beetle, Shardmother, Sprocket Beetle, Clockwork Sergeant, Coral Golem, Stone-Faced Gargoyle, Obsidian Warden, Meteor Golem
Shield helpful · Dispel lifts it
Absorbs damage before HP does, up to its strength (most often the skill's power times the caster's attack).
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Barrier gem (uncommon spell) · absorbs 0.4× attack for 1 turn | on your allies, each cast | 100% |
Reflect gem (rare spell) · absorbs 0.5× attack for 1 turn | on your allies, each cast | 100% |
Wardweaver gem (rare skill) · absorbs 0.45× attack for 1 turn | on your allies, each cast | 100% |
Juggernaut gem (epic skill) · absorbs 0.5× attack for 1 turn | on yourself, each cast | 100% |
Scripture gem (rare skill) · absorbs 0.35× attack for 1 turn | on your allies, each cast | 100% |
Blacksmith gem (uncommon skill), from level 2 · absorbs 0.35× attack for 1 turn | on your allies, each cast | 100% |
Wardweaver gem (rare skill), from level 2 · absorbs 0.5× attack for 1 turn | on yourself, each cast | 100% |
High Priest gem (rare skill), from level 2 · absorbs 0.35× attack for 1 turn | on your allies, each cast | 100% |
Druid gem (uncommon skill), from level 3 · absorbs 0.3× attack for 1 turn | on your allies, each cast | 100% |
Reflect gem (rare spell), from level 3 · absorbs 0.4× attack for 1 turn | on your allies, each cast | 100% |
Mace Arts gem (common skill), from level 4 · absorbs 0.4× attack for 1 turn | on yourself, each cast | 100% |
Royal Guard gem (rare skill), from level 4 · absorbs 0.3× attack for 1 turn | on your allies, each cast | 100% |
Bulwark gem (rare skill), from level 4 · absorbs 0.3× attack for 1 turn | on your allies, each cast | 100% |
Main Gauche gem (rare skill), from level 4 · absorbs 0.5× attack for 1 turn | on yourself, each cast | 100% |
unique | Your regens' overheal becomes a shield (up to 15% max HP) | 100% |
unique | When you step in, the ally gets a shield of 13% of your max HP | 100% |
celestial | Once a battle, a blow that would fell you leaves 1 HP and a shield of 25% max HP | 100% |
set bonus, 5 pieces | Your regens' overheal becomes a shield (up to 10% max HP) | 100% |
Made better by they do nothing without something above
Put on you by 9 foes
Restless Skeleton, Skeleton Sergeant, Overwound Clockwork Soldier, Clockwork Sergeant, Chief Engineer Sprocket, Cloud Shepherd, Astral Knight, Astral Paladin, Vantablack Vesper Vesper
Regen helpful · Dispel lifts it
Heals its bearer as each of its turns starts, by the skill's power times the caster's attack.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Regen gem (uncommon spell) · heals 0.3× attack a turn for 3 turns | each hit that lands | 100% |
High Priest gem (rare skill) · heals 0.25× attack a turn for 3 turns | each hit that lands | 100% |
Restore gem (common spell), from level 2 · heals 0.3× attack a turn for 3 turns | each hit that lands | 100% |
Regen gem (uncommon spell), from level 2 · heals 0.3× attack a turn for 3 turns | each hit that lands | 100% |
Druid gem (uncommon skill), from level 2 · heals 0.3× attack a turn for 3 turns | each hit that lands | 100% |
Knight gem (uncommon skill), from level 2 · heals 0.3× attack a turn for 3 turns | on yourself, each cast | 100% |
Falconer gem (uncommon skill), from level 2 · heals 0.3× attack a turn for 2 turns | each hit that lands | 100% |
Woodsman gem (rare skill), from level 2 · heals 0.3× attack a turn for 3 turns | on yourself, each cast | 100% |
Royal Guard gem (rare skill), from level 2 · heals 0.25× attack a turn for 2 turns | each hit that lands | 100% |
Monk gem (rare skill), from level 2 · heals 0.3× attack a turn for 3 turns | on yourself, each cast | 100% |
Scripture gem (rare skill), from level 2 · heals 0.25× attack a turn for 2 turns | each hit that lands | 100% |
Blacksmith gem (uncommon skill), from level 3 · heals 0.3× attack a turn for 2 turns | on yourself, each cast | 100% |
Sermon on the Mace gem (rare skill), from level 3 · heals 0.2× attack a turn for 3 turns | each hit that lands | 100% |
unique | Your heals on others leave a regen of 20% for 2 actions | 100% |
Made better by they do nothing without something above
No foe puts Regen on you.
Haste helpful · Dispel lifts it
Its turn gauge fills faster, by the skill's share, for a few turns.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Haste gem (uncommon spell) · +25% speed for 3 turns | on yourself, each cast | 100% |
Red Mist gem (uncommon skill) · +30% speed for 3 turns | on yourself, each cast | 100% |
Wand Arts gem (common skill), from level 2 · +25% speed for 3 turns | on your allies, each cast | 100% |
Haste gem (uncommon spell), from level 2 · +30% speed for 3 turns | on your allies, each cast | 100% |
Dirty Tricks gem (rare skill), from level 3 · +25% speed for 2 turns | on your allies, each cast | 100% |
Haste gem (uncommon spell), from level 4 · +30% speed for 2 turns | on your allies, each cast | 100% |
Warlord gem (rare skill), from level 4 · +25% speed for 2 turns | on your allies, each cast | 100% |
set bonus, 5 pieces | After you put Windswept on a foe, Haste for 2 actions | 100% |
Put on you by 12 foes
Speeding Snail, Push-Up Lizard, Grizzled Goose, Grey-Muzzled Wolf, Overdramatic Wolf, Grand Yeti, Heckling Howler Monkey, Silverback Howler, Wind-Up Mouse, Angry Kettle, Chief Engineer Sprocket, Colossal Crab world raid
Taunt helpful
The other side's single-target attacks go to it, from either row.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Phalanx gem (uncommon skill) · draws single-target attacks for 2 turns | on yourself, each cast | 100% |
Knight gem (uncommon skill) · draws single-target attacks for 2 turns | on yourself, each cast | 100% |
Royal Guard gem (rare skill) · draws single-target attacks for 3 turns | on yourself, each cast | 100% |
Shieldcraft gem (common skill), from level 2 · draws single-target attacks for 2 turns | on yourself, each cast | 100% |
Bulwark gem (rare skill), from level 2 · draws single-target attacks for 2 turns | on yourself, each cast | 100% |
Put on you by 13 foes
Barnacle Brute, Rotten Oak, Unhurried Mossback Turtle, Bullfrog Bouncer, Ledger Golem, Tomb Guardian, Geode Tortoise, Glittering Gem Golem, Faceted Golem, Valiant Mushroom Knight, Toadstool Templar, Rattling Cursed Armor, Obsidian Champion
Drain rides on a hit
Not a status: a drain heals its user a share of the damage its hits deal.
Put on by everything a hero can have that does it
| Source | When | Chance |
|---|---|---|
Drain gem (uncommon spell) | heals 50% of the damage | 100% |
Drain gem (uncommon spell), from level 2 | heals 50% of the damage | 100% |
Drain gem (uncommon spell), from level 4 | heals 30% of the damage | 100% |
set bonus, 2 pieces | Your Shadow hits heal you for 2% of the damage | 100% |
set bonus, 4 pieces | Your Shadow hits heal you for 5.5% of the damage | 100% |
set bonus, 5 pieces | Your hits heal you for 4% of the damage | 100% |
Made better by they do nothing without something above
No foe puts Drain on you.
Void Rot harmful · only bosses put it on · Cleanse lifts it
Stacks up to 4 for 12 s (a new stack renews it). Every 2 s each stack burns for 20% of the boss's attack as magic damage, and cuts the healing the hero takes by 25% a stack. A cleanse lifts it.
Put on you by 1 foe
Vantablack Vesper Vesper
Marked harmful · only bosses put it on · Cleanse lifts it
+60% damage taken for 6 s, from the Unblinking Gaze. A cleanse lifts it.
Put on you by 1 foe
Vantablack Vesper Vesper
Heal Down harmful · only bosses put it on · Cleanse lifts it
-50% healing taken for 8 s, from a shard's siphon. A cleanse lifts it.
Put on you by 1 foe
Vantablack Vesper Vesper
Empowered helpful · only bosses put it on · Nothing lifts it
On the boss: +15% damage for every living Void Shard. Can't be dispelled.
Put on you by 1 foe
Vantablack Vesper Vesper
Reflect helpful · only bosses put it on · Dispel lifts it
On the boss, from Mirror Wings: 40% of physical damage dealt to it returns to the striker. Unmake lifts it.
Put on you by 1 foe
Vantablack Vesper Vesper
Fury helpful · only bosses put it on
On the boss: it hits harder for a while.
Put on you by 1 foe
Vantablack Vesper Vesper
Harmful statuses a family of statuses
Any of these: Stun, Slow, Bleed, Poison, Weaken, Armor Break, Silence, Void Rot, Marked, Heal Down, Burn, Chill, Freeze, Shock, Windswept and Doom. Cleanse lifts them, and tenacity shortens them (a Doom aside).
Stands for
Stun
Slow
Bleed
Poison
Weaken
Armor Break
Silence
Void Rot
Marked
Heal Down
Burn
Chill
Freeze
Shock
Windswept
Doom